Trades

Druids:
These people combine magic and science into an art. They usually live in keeps under the protection of a duke or duchess; away from the main population. Healing is a prided talent of theirs, and mostly gargoyles and Earth Keepers make up this Trade.

Gypsies:
Any race can be a Gypsy. These people are the roamers of the land. Dancing and Theft are among their many talents as well as preforming.

Crafters: weaver baker blacksmith fisherman farmer
Crafters setup a guild for each skill: Weavers, Bakers, Blacksmiths, Fishermen and Farmers together in one- Any race and join any craft.

Bards:
These are the musicians of Emynii. They play songs and record history, passing valuable information from generation to generation. Bards are also in close contact with artists and scribes. Nymphs, People of the Mer and Aerians make the best bards.

Scribes:
These people record histories and organize Keeps, Regions, and towns. Any Race can be a Scribe.

Trader:
Traders travel about like Gypsies and sell their goods. Merchants often hire them. All races can take up this occupation.

Merchant:
Merchants are usually quite wealthy and buy goods from the guilds and sell them to the public. Again, any race can fill this position.

Assassin:
Dirty little fighters these people are! They are often well trained and very hard to get rid of! Vampires and Werewolves make for very skilled assassins.

Ninja:
Emynii has its own version of Kung Fu called Qui Ian. They use many attacking acrobatic moves to quickly dispose of enemies or obstacles. Humans make the best Ninja?s, but gargoyles, griffins and dragons aren?t too bad either.

Knight:
Knights are the best soldiers in all of Emynii. They receive 10 years of training as a squire ?starting at age 8- and at the age of 18 they will be titled as a true Knight, but only if they pass certain tests. Anyone can be a Knight.